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Geometric Collision Book?


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#1 Marltoro   Members   -  Reputation: 141

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Posted 21 January 2012 - 10:22 PM

Hey, I was wanting to buy a book to learn more about collision, but I'm not sure which one I should get. Any recommendations?

I was looking at Computational Geometry: Algorithms and Applications but I wasn't sure if it would go over the things I needed.
http://www.amazon.co...27205434&sr=8-1

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#2 jjd   Crossbones+   -  Reputation: 2072

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Posted 22 January 2012 - 05:47 AM

Hey, I was wanting to buy a book to learn more about collision, but I'm not sure which one I should get. Any recommendations?

I was looking at Computational Geometry: Algorithms and Applications but I wasn't sure if it would go over the things I needed.
http://www.amazon.co...27205434&sr=8-1


While that is an excellent book on computational geometry, the best book I have seen devoted to collision detection is Christer Ericson's "Realtime Collision Detection".

-Josh

--www.physicaluncertainty.com
--linkedin
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#3 Marltoro   Members   -  Reputation: 141

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Posted 22 January 2012 - 08:47 AM

I'll check it out, thanks. By the way, would you know what kind of math prerequisites are needed for this book?

#4 jjd   Crossbones+   -  Reputation: 2072

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Posted 22 January 2012 - 04:41 PM

I'll check it out, thanks. By the way, would you know what kind of math prerequisites are needed for this book?


A good understanding of calculus and linear algebra.

-Josh

--www.physicaluncertainty.com
--linkedin
--irc.freenode.net#gdnet


#5 Aressera   Members   -  Reputation: 1318

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Posted 29 January 2012 - 03:50 AM

I'll second the recommendation for "Realtime Collision Detection". It's not an exhaustive source of information on collision detection, but is still highly informative and gives you pointers to work by other authors for material not covered in the book (due to brevity requirements, I guess). It's one of the few textbooks I've actually read cover-to-cover.

I also have the computational geometry book that you named. It is more of a general theoretical overview of various aspects of computational geometry, rather than a 'collision detection 101' sort of book. It will have a lot of information that isn't of very much use in collision detection. Still, it's a great reference for general geometric algorithms that you might encounter.

#6 clb   Members   -  Reputation: 1777

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Posted 29 January 2012 - 04:50 AM

RTCD is a very nice source. That is one of the main books I've drawn information for MathGeoLib. Another very good book is Geometric Tools for Computer Graphics, associated website here.
Me+PC=clb.demon.fi | C++ Math and Geometry library: MathGeoLib, test it live! | C++ Game Networking: kNet | 2D Bin Packing: RectangleBinPack | Use gcc/clang/emcc from VS: vs-tool | Resume+Portfolio | gfxapi, test it live!

#7 SeiryuEnder   Members   -  Reputation: 199

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Posted 30 January 2012 - 11:16 AM

I know it's been said several times now, but I have to really emphasize that Real Time Collision Detection is definitely worth the read.

If I recall, it even has a primer chapter on math to help you get started.

You should use it as a reference for what you need, like many technical books it can be a bit difficult to read cover-to-cover.




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