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2d Isometric slopes fix


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#1 sultanofswing.90   Members   -  Reputation: 111

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Posted 22 January 2012 - 11:49 AM

Hi guys, i'm developing a full 2d iso engine with xna (here's a demo ), but now i need an algorithm to raise/fix automatically every tile around a previously moved up/down tile. i.e if i move up a tile at height 0, the 8 tiles around must be modified...etc... What i can do? In my video i modified every single tile...

here's a video showing what i need(from 00:26)

bye =)

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#2 sultanofswing.90   Members   -  Reputation: 111

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Posted 29 January 2012 - 09:47 AM

up? Posted Image

#3 JTippetts   Moderators   -  Reputation: 8350

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Posted 29 January 2012 - 11:27 AM

Seems like you could implement it as a standard height map a whole lot more easily than with tiles.

#4 sultanofswing.90   Members   -  Reputation: 111

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Posted 30 January 2012 - 02:41 PM

implement it as a standard height map? Does this mean that i can store all the height in a (for example) integer matrix as big as the map? Ok but every time i have to check the tiles "transition" when i move up/down one...and in certain cases i've to modify a lot of tiles...




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