EasySky - good sky system for indie developers

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13 comments, last by SergeyLightful 12 years, 2 months ago
Update! EasySkyDemo v1.1
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Update! EasySky_v1.2

What's new:
Implemented shadows of the clouds
Fixed lighting

On my computer it produces 1100 fps at a 1920x1080 resolution, on the DirectX mode.

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I don't particularly like your scattering method, but I think it looks decent enough and the performance is there which is the important thing. You might want to consider adding stars next? It would also be neat if you could change the brightness and number of stars depending on the atmospheric conditions and global light from cities. For instance a large city might have 5-10 bright stars, where out in the country there could be thousands. Hope this helps! :)
I was also thinking since you are planning on selling this you might want to look into introducing more complex atmospheric scattering models. Make it something the user can change depending on what machine he is running on. Also supporting more engines besides [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

Ogre3D

[/font]would be a step up as well. Although I'm not sure how you would go about doing that.

The stars have already been implemented in a simple form.

Topic moved to: http://www.gamedev.net/topic/619308-easysky-good-sky-system-for-indie-developers/

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