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Can extract ID3DXAnimationController from ID3DXFileData


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#1 AquaMacker   Members   -  Reputation: 255

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Posted 23 January 2012 - 03:50 AM

This article is So Simple Question.

Can extract ID3DXAnimationController from ID3DXFileData ?

I already loading 1 model ( 1 animation in model ). use LoadHierachyFromX()

But I Need more more more Only animation. Bip....

How to loading more more more Only animation ?

1. X File Parsing
use ParseObject( IDirectXFileData *pDataObj, IDirectXFileData *pParentDataObj
, DWORD Depth, void **Data, BOOL Reference )

2. X File Loading use LoadHierachyFromX() but No Drawing and Only Use ID3DXAnimationController

What's your BEST answer ?

IF you take 2, Is Good way ?


please... help me..........


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#2 AquaMacker   Members   -  Reputation: 255

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Posted 24 January 2012 - 02:05 AM

Please read once more....

#3 Ripiz   Members   -  Reputation: 529

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Posted 24 January 2012 - 03:03 AM

Here's demo how to load animation and render it:
http://www.toymaker.info/Games/html/load_x_hierarchy.html

#4 AquaMacker   Members   -  Reputation: 255

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Posted 24 January 2012 - 03:11 AM

I already read.

But That link's post is not helpful for me.

Anyway Thanks ^^a....


#5 AquaMacker   Members   -  Reputation: 255

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Posted 24 January 2012 - 03:17 AM

I ask Simple Question 2.

ID3DXAnimationController is Sharable ? or UnSharable ?

I make 2 Object.

These objects have same mesh, same biped. But Only Animation is Different.

I used animation of A to B Object.
Like this..
B->ID3DXAnimationController = A->ID3DXAnimationController;

It's not working...

ID3DXAnimationController is Sharable, Right ?

#6 ankhd   Members   -  Reputation: 1284

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Posted 24 January 2012 - 07:49 PM

Hi.
get the book Advanced Animation with DirectX Jim Adams
isbn1-59200-037-1




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