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Funding campaign for my in-development game


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#1 meeshoo   Members   -  Reputation: 508

Posted 24 January 2012 - 11:34 AM

Hello there,

I've been working for almost an year on an indie game of my own. I'm doing all the programming and visual art, the game being developed using the Unity 3D engine.

More information about the game is found here.

The game is a combination of Snake game (the kind found on old Nokia phones) and PacMan, combined with modern physics simulation and some cool mechanics that make it an interesting experience for the player.

The game is currently in alpha stage, with all mechanics implemented and almost all art added at various levels of refinement. The problem is, in order to complete the game, I need music and sound effects, which I cannot do myself. Also some of the game visuals would need the touch of a professional artist, and also having Unity Pro instead of the free version would benefit a lot as the game features a lot of lights and the lighting system in Unity free is very limited.

I don't have the resources to invest in such things, all I can do is invest my spare time in making this dream of mine come true. For the others I have opened up a fundraising campaign on IndieGoGo (similar to Kickstarter) here.

Any contribution would help a lot. If you cannot contribute financially, sharing this campaign link with your friends/colleagues/co-workers and spreading the word would also mean a lot to me.

Thank you!

Sponsor:

#2 swiftcoder   Senior Moderators   -  Reputation: 9584

Posted 24 January 2012 - 01:18 PM

Your marketing materials (in particular the video) lack pizazz - you need to show more personality, project more confidence. Your basic product looks solid enough at this point, but presentation is *everything*.

Some general advice: don't start the video out black with a voice-over, don't show the loading screen or the unfinished exit screen. Showcase interesting moments from gameplay, not just the general flow of gameplay. Make sure that your video is embedded at 720p by default. Consider writing a script for your video, so that you can speak with less hesitancy. Perhaps get a friend/classmate with public speaking experience to record the voice-over?

I'd recommend you look around at successful crowd-funding initiatives in games, and see what style pointers you can pick up (for example, Plotkin's wildly successful kickstarter, or Cards Against Humanity).

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#3 meeshoo   Members   -  Reputation: 508

Posted 24 January 2012 - 02:59 PM

Thank you for your advice. As for any indie dev with non-marketing background, this is new to me, so any advice is welcomed.

I'm currently almost done with a new iteration towards a stable build, after which I plan to make a better video, following your advice and some others I have received along the way. Until then I'm pretty much stuck with this one, but I'll try to improve on the following ones.

#4 ManuelMarino   Members   -  Reputation: 153

Posted 29 January 2012 - 12:50 AM

I would help with music, but at the moment I'm working on an MMORPG. Maybe at a later time. Have you seen my blog and homepage http://manuelmarino.com ?
Electronic, Hard House, Film Music

88 preview tracks to listen to online + artist forums

And my projects Vanethian, and X-tivity Factor

#5 meeshoo   Members   -  Reputation: 508

Posted 03 February 2012 - 03:43 AM

Nice music community you got there!

I have made another presentation video for my fundraising campaign (thanks again @swiftcoder for advices), featuring myself this time. Having that camera staring at me is not an easy thing to deal with, but in the end I think it is better than the old one. Please take a look at it http://www.indiegogo.com/A-Game-About-Wisps . And again, please contribute and share it with your friends. Thank you :)

#6 meeshoo   Members   -  Reputation: 508

Posted 08 February 2012 - 06:29 PM

Added a new video on youtube of my game dev progress, Wisps: The Redeeming Alpha 46.

#7 meeshoo   Members   -  Reputation: 508

Posted 01 March 2012 - 04:54 PM

New video showing some more progress and a facebook contest:
Wisps: The Redeeming Alpha 52

#8 meeshoo   Members   -  Reputation: 508

Posted 21 March 2012 - 09:37 AM

Only 60+ hours to go on my crowdfunding campaign, perks have been remade to have way better value than before, please check it out. Also, there is another gameplay video showing more gameplay and the control scheme I use: http://www.indiegogo.com/A-Game-About-Wisps (Last time I post about it, promise :)

#9 way2lazy2care   Members   -  Reputation: 782

Posted 21 March 2012 - 11:53 AM

It looks pretty decent so far. Out of curiosity can you tell more about the win/lose conditions of the game? I'm a little confused just about the final gameplay.

#10 SteveDeFacto   Banned   -  Reputation: 105

Posted 21 March 2012 - 12:37 PM

Honestly, the game looks polished but very boring. You need to spot light an interesting mechanic which would spark interest. The control system is not very interesting.

#11 meeshoo   Members   -  Reputation: 508

Posted 21 March 2012 - 03:17 PM

It looks pretty decent so far. Out of curiosity can you tell more about the win/lose conditions of the game? I'm a little confused just about the final gameplay.


Hi, I'm glad you like it. You cannot really win the game. In theory you could, but it becomes harder and harder, virtually impossible to finish. So your aim is to get the highest score possible before dying. You lose the game when your time runs up in a certain level or when you don't have enough wisps to complete a level. The fun part comes from having to solve labyrinths (randomly generated) and plan which items to pick in which order. You have to have a strategy that spreads over multiple levels in order to maximize your score.

#12 meeshoo   Members   -  Reputation: 508

Posted 21 March 2012 - 03:20 PM

Honestly, the game looks polished but very boring. You need to spot light an interesting mechanic which would spark interest. The control system is not very interesting.


Thank you for taking a look at the videos, I agree it does not look interesting, but everyone who used it so far said it "feels" interesting and fun. In future videos I will show some more mechanics, you can stay up to date by using any method displayed on my blog (facebook/twitter/rss/youtube). I will not post any more here in this thread, as my campaign is about to end, and this thread was about that.

#13 C-Lesh   Members   -  Reputation: 124

Posted 21 March 2012 - 04:25 PM

Sound Effects: www.freesounds.org - This is where I get the sound effect for my games. They're free and royalty free as well.
Not too sure about music. There is some videogame music on this site but not much.

Nerd's Quote: "If you stare at a computer for 5 minutes you might be a nerdneck!"
C-Dev: http://www.francoiscdev.com - Home of the game development language C-Lesh and the Super Mario World game engine!


#14 meeshoo   Members   -  Reputation: 508

Posted 22 March 2012 - 04:41 AM

Sound Effects: www.freesounds.org - This is where I get the sound effect for my games. They're free and royalty free as well.
Not too sure about music. There is some videogame music on this site but not much.


Thanks for the links, I got some too, but I didn't really found what I was looking for, or at least not all of them. Anyway, sound effects are a bit cheaper, the music is expensive, and I already got someone working on it, as it is crucial to the game's atmosphere.




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