Heres how to do it:
* First, in some sort of mouse click event save the position clicked, we will call this position target
of type Vector2
* Second, you need to find the direction your sprite should move in with a tiny bit of vector math, like so:-
Vector2 direction = (target - position); // gives the direction needed to travel from position to target
direction.Normalize( ); // we need it as a unit vector
* Finally, you want to move your sprite towards the clicked point by incrementing the position by the direction vector multiplied by some constant (in your case this seems to be 1f so we dont even need to do the multiplication but ill put it in there anyway as a speed
position += direction * speed
and that will get you what (I think) you want.
EDIT: oh, sorry i forgot, to stop the sprite when it reaches its destination just check to see if the sprite is within a radius == speed from the target if so set the position = target and the speed / direction to zero.. like so:
if ((target-position).Length( ) <= speed)
position = target;
speed = 0;
Sounds to me like your requirements are; upon mouse click a sprite should move towards the area clicked at a constant rate.