- I guess assets should be as low-poly as possible. So when is a Mesh/Model considered low-poly? Or do I just have to adjust the Models to the performance of my Editor?
- What other Information should be saved to the Models while it still is in the modeling software (3Ds-Max, in my case)? Materials, Light...?
- How to choose the right scale for the Models? What is a reasonable size for models which are later loaded into xna?
Thanks in advance,