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Posted 26 January 2012 - 10:02 AM
I'm trying to find a way to initialiize a SlimDX.Direct3D10.Font instance by loading a font.ttf from file.
It seems that Direct3D9.Font had an overloaded constructor that accepted System.Drawing.Font which could be loaded via PrivateFontCollection.AddFromFile.
How does one do this in Direct3D10?
Can someone point me in the right direction?
The context of the question is that I don't want to install the font. Instead it should be part of my app or within a resource file.