To create maps using the editor, I would like to save the coordinates of each object in to a file so that I might be able to redundantly use the 3D objects to lower the overall size of the game and to provide a better way for my rendering system to work (through prefabs)
Here's the problem: I don't know how to effectively store the data in a readable format at run time and load time. Should I use XML or try and figure how to make my own file type?
Opinions and discussion? Well aware that parsers are no fun in writing, but I expect this to be the most effective way. (Unless you has an alternative
Any links to resources (specifically for this application) would be appreciated!
Morley






