A turn-based strategy PC game with deep sci-fi roots and an advanced leveling system. The player goes through various missions across different planets, all the while gaining access to the units of opposing factions and building his own army through combat and important decisions.
Paid position - can compensate programmer generously at a rate to be determined before work starts in earnest. Email for details
PC release. We are hoping to eventually get the game on steam, but are willing to distribute it independently.
One programmer needed. Deep knowledge of C++ a must with proven talent (ie game samples). The first chunk of the game has been developed with Blitzmax, but some of the limitations of this language are having us looking for a fresh start (Blitzmax-users still free to apply if they think they are capable). Any language is welcome so long as it lends itself to the genre.
We have a producer who has financed the game from the beginning, an excellent artist (http://franklin20uk.carbonmade.com/) who has already made all the unit models necessary for Chapter 1 (of 4), and a small design team mostly getting their feet wet with this, their first project. We also have a small team waiting to add sound once the engine gets to the appropriate stage.
http://astranima.net/ We have been working on building the infrastructure of the website and have prepared most of the graphics. We were hoping to wait for more progress to be made on the programming end before unveiling the working website, but will unveil it in the next few months regardless.
Interested parties should contact me at brett.staebell-at-plebgames-dot-com.
Previous Work by Team:
This is our first work.
We have completed a HUGE design document that should keep any able programmer busy for a long time. We have the entire plot and every mission laid out in detail (down to the number of units) across all chapters. We have included many Bioware-esque decisions along the way, all with impacts that can resound many missions later and should ensure unique play. In short, there is an incredible amount of content waiting for a platform.