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Looking For Programmers


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#1 AoABros   Members   -  Reputation: 96

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Posted 28 January 2012 - 11:24 PM

Hello, we are working on an indie mmorpg. Now I know what most of you are thinking, that is not going to work you need a huge team of people, well we thought this through and yes there is more of us not just me, any ways we though it through and were still going through with it and we have a lot of game mechanic ideas, concept art and of course my favourite lore. We've now come to the stage in development where we need to program and well one way to put this is that none of the team can program (some of us can program a bit) and as the title says we are definitely looking for programmers to program the game in general and our own engine (that should be a challenge)

Requirements:

1)Must be able to program
2)C++ mainly
3)you can use other languages for the engine
4)you will get paid (maybe)
5)in your reply say what language you program in, if you want to be paid, if you speak English and your skype username so we can keep in contact and see your programming development.

so leave a reply if you would like to help and well yeah.
now as most of us know the people who want the help (and want to get paid)
are all wondering how will I get paid will the mmorpg be p2p or something like that,
well were still undergoing some development in the payment and such but you will be paid whether it be the mmorpg is p2p or f2p you will get paid.

ok so leave a reply if you would like to help and see you soon

Sponsor:

#2 AoABros   Members   -  Reputation: 96

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Posted 28 January 2012 - 11:32 PM

sorry if this is in the wrong topic. It may be in the right one but it may not so if its in the wrong one I apologise in advance

#3 vleugel   Members   -  Reputation: 252

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Posted 29 January 2012 - 01:44 PM

Beside being in the wrong topic, this post is slightly hilarious.
One programmer is definitly not enough for creating a huge game like a MMORPG (although I know one guy that did it),
Let me get this clear, the programming alone is going to take like 5.000 hours by a professional programmer. Professional programmers probably ask about 15-30$/hr.
Are you sure you have so much money available? (and than I haven't even included the server costs).

#4 turch   Members   -  Reputation: 590

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Posted 30 January 2012 - 08:24 AM

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#5 SeiryuEnder   Members   -  Reputation: 199

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Posted 30 January 2012 - 08:29 AM

If I may offer you some advice, you really need to slow down and take smaller steps.

Your ambition to make games is great. It's good that you realize making games takes a lot of work.
However, without a background in making games you're simply taking on too big of a challenge.

Think about it this way, when you start a game you normally don't face the final boss immediately, right?
You have to build up your character/party, gain a lot of experience, and get the proper tools.

Try making a top-down shooter or small beat-em-up. Simple arcade games have their own challenges
that may surprise you.

#6 OutputGenerator   Members   -  Reputation: 103

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Posted 30 January 2012 - 07:36 PM

Professional programmers probably ask about 15-30$/hr


They must be pretty crappy at those rates. That is quite low for someone with the capability to create an MMO.

#7 vleugel   Members   -  Reputation: 252

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Posted 31 January 2012 - 02:53 PM


Professional programmers probably ask about 15-30$/hr


They must be pretty crappy at those rates. That is quite low for someone with the capability to create an MMO.


I was just trying to make a point, it's not like I spend hours calculating the exact amount of money :|

The point is, you won't find a programmer that will program this game for you unless you have about 100k-200k $ to spend (assuming you accept an avarage quality game, as WoW quality is going to cost you in the millions). Like I said, the programming is going to take thousands of hours. I doubt a skillfull programmer is going to participate in this project of yours just for fun. He will probably find it much more fun to create his own game as he most likely has some nice idea's for a game as well.
An option would be to program the game yourself. Buy some books on programming, start practicing and you might be able to create your first pong/tetris game within a few weeks or months. You might have enough skills to create the MMORPG within 10-15 years, assuming you will find some other good programmers that join you.
The last option would be to create the game with some kind of game maker.

It isn't hard to find storywriters, game designers, mappers, musicians or even graphics artists for such projects, it is hard to find good programmers.
When I look at myself, I mostly like programming because it gives me the freedom to express my creativity, turn idea's into games.
That's why I don't have any ambition to become a prof programmer, as you would just have to follow orders.

#8 AoABros   Members   -  Reputation: 96

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Posted 01 February 2012 - 04:51 AM

Okay, and I do know it will take a lot and I do mean a lot of time to make one.
I'm know going to lower my expectations for making an mmo and probably make a
simple game such as a Mario styled game. But I need to learn how to program
any suggestions on what language to learn? Remember this language needs to be
capable of making a Mario styled game and any other games I might choose to make
Thanks in advance

-Alex-

#9 vleugel   Members   -  Reputation: 252

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Posted 01 February 2012 - 11:46 AM

Okay, and I do know it will take a lot and I do mean a lot of time to make one.
I'm know going to lower my expectations for making an mmo and probably make a
simple game such as a Mario styled game. But I need to learn how to program
any suggestions on what language to learn? Remember this language needs to be
capable of making a Mario styled game and any other games I might choose to make
Thanks in advance

-Alex-


Basicly any language will do, but some will be easier for specific tasks.
The bigger ones are:
- C++ (lots of control with regard to memory management, one of the faster languages and the one most used in professional game development, but also one of the harder to learn and use. Multiplatform. Best suited for big projects where speed is an issue.
- JAVA, similar to C++ but compiles to bytecode instead of native code, this bytecode can be run on any platform with Java installed.
- C#, language created by Microsoft, therefore aimed primarily at windows. The language is easy to use and you have something running very quickly, I love to use this one for map editors and such using the WPF framework.
- Lua/Python: scripting languages, can be used for scripting in other programming languages but can also be used stand-alone. Python+Pygame is good to create some small games quickly, which is nice for beginners to programming.
- Many more.

In the end its all a matter of personal taste. Just check some out and stick to the one you like most. It doesn't realy matter too much, if you get better at programming you will sooner or later learn to use more of them as most of the languages have similar syntaxes and all programming concepts are the virtually same in each language. Learning your first language will be hard, learning the second one is usually a piece of cake.

There are many threads here to help you out and get started, but in the end I advise you to just do some googling on the languages above. Follow some beginners articles and if you get better buy some good books. Good luck!

Gr,
Rob

#10 frob   Moderators   -  Reputation: 22718

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Posted 01 February 2012 - 12:29 PM

To develop an actual MMO you need a budget of tens of millions of dollars (e.g. 40 million, 50 million, etc). The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.

To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.

It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.





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