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Stable physics middleware usable from .NET?


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#1 DvDmanDT   Members   -  Reputation: 797

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Posted 29 January 2012 - 01:17 PM

Hi, I saw the list of physics middleware/engines. A nice list, though it appears mostly focused on licenses and not really features.

I'm writing a game in C#/XNA with a fixed timestep and 'stable simulation' as gamestate. It's networked and I only synchronize input at the moment (it's an GUI driven game, mostly mouse clicks, not fast paced). I've been thinking a while about physics. In order to integrate physics, I would need an engine/middleware that used/supported fixed timesteps, that would always give the same output for a given input (ie on two different computers). The game I'm currently developing is in 3D, though I'd be interested in 2D as well. Any license except GPL should do.

Is this available? Am I just asking for trouble here?

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#2 Promit   Moderators   -  Reputation: 6143

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Posted 29 January 2012 - 01:30 PM

There's a port of Bullet for XNA specifically that would probably work well...

#3 MrRowl   Crossbones+   -  Reputation: 1499

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Posted 30 January 2012 - 03:36 AM

You could look at http://code.google.com/p/jitterphysics/ too.




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