Some times a program that used to have a high CPU usage, but is now idling, prevents my current game build from hogging enough CPU processing power it needs. Ironically this doesn't bother the run-time so much, but the loading times become atrocious. While I feel this is not an issue with my program but that of the other program in question (specifically, Opera internet browser) (*), I'd love to know is there a way to tell Windows that my program needs all the juice it can get for the time being? You know, something like what the thread priorities do within the program itself, only for the program in general within Windows processes.
Any help is greatly appreciated.
(*) I deducted this from the fact that the instant I force Opera shut from Task Manager and restart my game, the issue gone.