Anyone want to help me? Basic DX environ in C++
#1 Members - Reputation: 100
Posted 02 February 2012 - 11:50 AM
#2 Moderators - Reputation: 1918
Posted 03 February 2012 - 04:56 AM
1. Rendering a room and objects with DX10
2. Handling input (Keyboard / mouse I assume), presumably via Win32
3. Physics, probably via a physics library like Bullet or PhysX
You might be able to find someone to write a sample app to do the first two, but "basic physics" are still nontrivial.
Steve Macpherson
Senior programmer, Firebrand Games
#3 Senior Moderators - Reputation: 3114
Posted 03 February 2012 - 05:04 AM
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In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
ScapeCode - Blog | SlimDX
#4 Members - Reputation: 3828
Posted 03 February 2012 - 05:56 AM
I could get things done a lot faster too if somebody else would just do them for me. Unfortunately all those "someone else"s have a lot of their own stuff to be doing too.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
#7 GDNet+ - Reputation: 2398
Posted 03 February 2012 - 11:46 AM
Have you considered using something like Unity, UDK or another engine? There are many freely available options to do what you are requesting.
He mentioned that he wanted to use C++. I was going to build up a sample in Hieroglyph 3 for him, but I have been completely out of time lately (I'm about 3 weeks from moving back from Germany to the U.S., so time is at a premium...).
If you would like, I can build a simple "RoomWithStuff" sample in Hieroglyph to get you started on rendering and stuff like that, but the physics support will have to be done by someone else - at least for the foreseeable future... I can promise to integrate a physics API at some point, but I am just not in a position to put a time frame on it right now.
Check out our (now available) D3D11 book: Practical Rendering and Computation with Direct3D 11
Check out my Direct3D 11 engine on CodePlex: Hieroglyph 3
Check out our free online D3D10 book: Programming Vertex, Geometry, and Pixel Shaders
Lunar Rift :: Dual-Paraboloid Mapping Article :: Parallax Occlusion Mapping Article :: Fast Silhouettes Article
#8 Members - Reputation: 100
Posted 03 February 2012 - 09:45 PM
Have you considered using something like Unity, UDK or another engine? There are many freely available options to do what you are requesting.
He mentioned that he wanted to use C++. I was going to build up a sample in Hieroglyph 3 for him, but I have been completely out of time lately (I'm about 3 weeks from moving back from Germany to the U.S., so time is at a premium...).
If you would like, I can build a simple "RoomWithStuff" sample in Hieroglyph to get you started on rendering and stuff like that, but the physics support will have to be done by someone else - at least for the foreseeable future... I can promise to integrate a physics API at some point, but I am just not in a position to put a time frame on it right now.
I'll send PM. Thanks for replying.






