geometry in a computer science career?
Members - Reputation: 102
Posted 03 February 2012 - 12:12 AM
Crossbones+ - Reputation: 5315
Posted 03 February 2012 - 12:59 AM
In my opinion this is the most important math branch in game development , and compared to other branches (i.e. analysis), simpler.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
Members - Reputation: 967
Posted 03 February 2012 - 03:08 PM
Also, you're thinking about this wrong. You don't just "get a job" and then stagnate. You need to constant be learning. So what do you want to learn? Math, unlike the language or framework du jour, lasts.
Crossbones+ - Reputation: 9886
Posted 03 February 2012 - 04:09 PM
Moderators - Reputation: 4079
Posted 03 February 2012 - 06:55 PM
Members - Reputation: 1652
Posted 04 February 2012 - 03:13 AM
Best developers are the ones that are interested in anything and everything. They are motivated by the challenges they are tasked with, instead of just seeing them as problems or trouble.