geometry in a computer science career?
Members - Reputation: 102
Posted 03 February 2012 - 12:12 AM
Crossbones+ - Reputation: 8006
Posted 03 February 2012 - 12:59 AM
In my opinion this is the most important math branch in game development , and compared to other branches (i.e. analysis), simpler.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
Members - Reputation: 975
Posted 03 February 2012 - 03:08 PM
Also, you're thinking about this wrong. You don't just "get a job" and then stagnate. You need to constant be learning. So what do you want to learn? Math, unlike the language or framework du jour, lasts.
Crossbones+ - Reputation: 13936
Posted 03 February 2012 - 04:09 PM
Moderators - Reputation: 7694
Posted 03 February 2012 - 06:55 PM
Members - Reputation: 1795
Posted 04 February 2012 - 03:13 AM
Best developers are the ones that are interested in anything and everything. They are motivated by the challenges they are tasked with, instead of just seeing them as problems or trouble.