Hi,
Is there anyone who can guide me in the right direction (or article

). I want to generate UV mapping coordinates for my objects in code. So I would like to generate Plane, Box, Sphere, Cylinder etc. mapping for my objects in code. I am pretty sure there would be standartd algorithms out there to do this. I implemented my own algorithm for box mapping, but I am getting bad results on "edges" (where one vertex is projecting to one face of the box and the other vertex to the other face).
I included two images, one with the my generated mapping ("Incorrect Mapping.PNG") and one which it should look like and was generated by 3dsMax ("Correct Mapping.PNG").
Thanx in advance.