The last couple of weeks i've been going around with an idea for an FPS shooter in my head. Same idea as CS with players fighting each others in maps, but with an (in my own opinion) original twist.
The basic idea is a team based gamed (e.g. blue, red). Every player has a standard weapon that kills the other player, just like a normal weapon. But in every map there is also a big dice. The idea is that all players are able to pick up the dice and throw it at members of the opposite team. The dice simply bounce off of the player, but the value it land on affects what happens.
For example:
Imagine the dice has six values like a standard dice. If you throw the dice at a player, and it lands on 1, 2 or 3, the player you threw it at dies. If the dice lands on 4 or 5, the player who threw it dies. If it lands on 6 the player you threw it at changes team.
Several other values could be added like: "Damage bonus for your own team/or opposite" - "Speed penalty for the enemy team/or opposite" etc.
Of course the chance of getting something that benefits your team should be slightly higher, so people actually wants to gamble and try their luck. And while the dice gets thrown around, the other members of the teams simply run around and kills each other like a normal shooter.
I hope that was not to hard to understand!
I would love some feedback on the idea.
Thank you
Regards
Johannes Kjems



















