Members - Reputation: 96
Posted 04 February 2012 - 07:41 AM
When I take multitexture technology, I can get good effect by adding detail texture to base texture with D3DTOP_ADDSIGNED, but not with D3DTOP_ADD.
I can't comprehend it well.
Crossbones+ - Reputation: 9613
Posted 06 February 2012 - 05:49 AM
Add the components of the arguments with a - 0.5 bias, making the effective range of values from - 0.5 through 0.5.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.