What is the biggest difference between D3DTOP_ADDSIGNED and D3DTOP_ADD?
When I take multitexture technology, I can get good effect by adding detail texture to base texture with D3DTOP_ADDSIGNED, but not with D3DTOP_ADD.
I can't comprehend it well.
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Posted 06 February 2012 - 05:49 AM
This is all covered in the SDK help file which should definitely be your first point of reference to supplement anything from books.
D3DTOP_ADDSIGNED
Add the components of the arguments with a - 0.5 bias, making the effective range of values from - 0.5 through 0.5.
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