Members - Reputation: 100
Posted 04 February 2012 - 11:03 AM
I am creating my game all from scratch. ALL of it. So I assume creating whole maps (not including extras such as spawn points or ammo or whatever else) in 3ds Max IS possible. I'll need to write a map editor but mainly, am I able to model the whole thing in 3ds Max (again, not including any extras) and import it to my map editor?
Thanks in advance.
Edit: Also, if writing my own editor sounds like an idea that will work. What would you suggest I write it in? I am going to pick up some programming books tomorrow, one of which includes C++ (what I will hope to write my game engine in).
Crossbones+ - Reputation: 7185
Posted 04 February 2012 - 11:52 AM
It might even be possible to put the extras in too using a 3d modeling program, i think they probably have a feature for that or allow making some fancy script to add a feature like that.
indeed you could, one easy way with 3dsmax is to simply have the export script treat objects with specific names differently (i.e any object that is named spawn_whatever is saved as a spawnpoint instead of geometry)
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Members - Reputation: 333
Posted 04 February 2012 - 11:55 AM
Try building a level in Unreal Editor in any of the UDKs, for example. This will be a lot easier that making a level in a raw 3D software and building an engine to import that raw data to usable format that you can use. It will also give you a feel for how editors work.
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Posted 04 February 2012 - 02:12 PM
You could also model bigger sections but add a more simplified mesh for collision detection. But i'm not seeing any advantage of this since you want to re use meshes a lot.
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