Prime Members - Reputation: 769
Posted 05 February 2012 - 11:31 AM
I came across this thread http://forums.create.msdn.com/forums/t/91616.aspx?PageIndex=2 which is still accurate about XNA and metro apps. I havent tested out Win 8 but I was wondering if SlimDX could be used to make metro apps, I cant see why not since directX will be available but you never know.
In other words would I be able to make metro style games on Win8 using SlimDX?
While im here for the sake of things (been trying to get an answer for this for a while now), SlimDX and DirectX, I understand that SlimDX is a wrapper for DirectX however just to put my mind at ease, will making a game using SlimDX be just as verbose (in terms of the amount of code) as C++/DirectX. For example, say I wanted to make minesweeper on C++/DX and SlimDX would I likely be writing the same amount in both solutions? I understand they are different, however at the moment my only source of learning SlimDX is ironically learning DX and in a way it feels like im actually just making a C++/DX game but in C#, whats more confusing is SlimDX is often compared to XNA in terms of ease which isnt really an accurate statement at all.
Thanks in advance
Moderators - Reputation: 12339
Posted 05 February 2012 - 01:49 PM
Crossbones+ - Reputation: 1215
Posted 04 June 2012 - 07:31 AM
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