A while ago I showed my first test version for a lightweight HLSL editor for integration in daily programming.
I have been working quite a bit on it since then (in spare time), so I now proudly present:
* syntax highlighting
* waterproof error checking using the Direct3D compiler
* intelligent code completion
* support for splitting D3D 11 shaders over multiple files (= compile using shaderprofiles)
Check out codeplex for the full feature list and details and watch the video to see it in action.
The binaries have some bugfixes that the sources don't have yet (had some big issues with an attempt to use GitHub and lost some work *grrr*)
No replies to this topic