Book suggestion - 3d math only
Members - Reputation: 122
Posted 06 February 2012 - 05:47 AM
I am interested in learning more about real time rendering in 3d but need to start from the bottom up. The problem is I am torn between these 3 books to start out with:
They appear to cover the same kind of ground but I want to make sure:
3d Math Primer seems to be the standard choice - http://www.gamedev.net/page/books/index.html/_/technical/math-and-physics-13/3d-math-primer-for-graphics-and-game-development-wordware-game-math-library-r226
The above has just had a new 2011 revision but renamed slightly (might actually be completely different), would it be worth getting that instead? http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ref=cm_cr_pr_sims_t
And there is Essential Mathematics for games and interactive apps:
Any ideas on which one as a first book in 3d math?
My other question was that these are introductory, anyone got any advanced suggestions after these?
Members - Reputation: 152
Posted 06 February 2012 - 11:59 AM
Crossbones+ - Reputation: 2261
Posted 08 February 2012 - 03:13 AM
Mathematics for 3D Game Programming & Computer Graphics, 3rd ed.
I work on this stuff: C4 Engine | The 31st | Mathematics for 3D Game Programming and Computer Graphics | Game Engine Gems | OpenGEX