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Posted 06 February 2012 - 01:51 PM
Posted 06 February 2012 - 02:40 PM
Posted 06 February 2012 - 11:37 PM
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
Posted 07 February 2012 - 10:05 PM
Posted 06 March 2012 - 09:31 PM
Why has it been so hard to get really good AI?
Posted 06 March 2012 - 10:45 PM
Posted 07 March 2012 - 10:30 AM
There are some very good points above, but I feel a few other points need to be made:
- Humans are adept at noticing patterns in behaviour, and exploiting them.
- A human may have a totally different goal than what your AI anticipates. A great example is all the bizarre griefing style behaviour in many MMOs which don't actually benefit the player in an in-game sense.
- The early developments in computer science focussed on optimality, which is by it's nature predictable.