Employed/ Internship for Bethesda
#1 Members - Reputation: 104
Posted 06 February 2012 - 10:42 PM
What are my chances of getting hired right out of college?
Would a masters help?
Should i construct a portfolio, if so, should it include both code, models, and a small game showing the basics of game design?
Would a website be beneficial showcasing my work?
For those of you who work there; Bethesda, what is the culture like?
How are promotions dealt?
What can i expect in terms of workload?
What internships does Bethesda have, aside QA tester?
Would it be advantageous to intern as a QA tester? If so, can you provide some information into that internship?
How many hours a week?
#2 Moderators - Reputation: 3228
Posted 06 February 2012 - 11:28 PM
Rudra, on 06 February 2012 - 10:42 PM, said:
2) Would a masters help?
3) Should i construct a portfolio, if so, should it include both code, models, and a small game showing the basics of game design?
4) Would a website be beneficial showcasing my work?
5) For those of you who work there; Bethesda, what is the culture like?
6) How are promotions dealt?
7) What can i expect in terms of workload?
8) What internships does Bethesda have, aside QA tester?
9) Would it be advantageous to intern as a QA tester? If so, can you provide some information into that internship?
10) How many hours a week?
2) Probably not. Certificates are good for getting past HR, but being hired depends on demonstrating talent.
3) Yes you need a portfolio. If you're applying for a coding job, you don't need models or designs in there, you just need works that demonstrate your proficiency as a game programmer. It should demonstrate your interest/passion and talent in the field that you're applying for. Do you have any extra-curricular projects that you can show?
4) Often a large portfolio is awkward to send attached to a job appilcation, so the ability to include a URL in your resume is helpful, yes.
5) Generally, on merit. You'll have regular (bi-annual/annual) reviews with other staff (usually your lead and HR) where you can disucss your performance. If you/them agree that you're performing at above a 'junior' level, they'll drop that part of the title, and same for adding 'senior' etc, etc...
7/10) I would guess a regular, 40 hour week.
8) They list them on their website.
9) If you can't get hired in a real position, then interning is a foot in the door that lets you develop contacts and know immediately about any real job openings.
#3 Moderators - Reputation: 1710
Posted 07 February 2012 - 12:02 AM
Rudra, on 06 February 2012 - 10:42 PM, said:
2. Would a masters help?
3.a. Should i construct a portfolio,
3.b. if so, should it include both code, models, and a small game showing the basics of game design?
4. Would a website be beneficial showcasing my work?
6. How are promotions dealt?
7. What can i expect in terms of workload?
9. Would it be advantageous to intern as a QA tester?
10. If so, can you provide some information into that internship?
11. How many hours a week?
1. Not very good.
2. No.
3.a. Absolutely.
3.b. No. Focus on the thing you're best at.
4. Essential.
6. For experience, good work, performance. Over time.
7. A minimum of 40 hours per week.
9. It probably wouldn't hurt to do a stint in QA.
10. I never heard of QA interns.
11. QA is 40 hours a week exactly, unless they need overtime. Read FAQ 5 (go back out to the Breaking In forum, and see "Getting Started" at upper right).
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find.
#4 Moderators - Reputation: 1822
Posted 07 February 2012 - 12:09 AM
#5 Moderators - Reputation: 1710
Posted 07 February 2012 - 12:15 AM
Promit, on 07 February 2012 - 12:09 AM, said:
Yes, good points. I totally spaced on the "my dream company" thing.
Rudra, your first two interviews are practice. Don't blow it all by skipping practice and jumping straight to the do-or-die interview. Read FAQ 24.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find.
#6 Members - Reputation: 281
Posted 07 February 2012 - 03:17 AM
Rudra, on 06 February 2012 - 10:42 PM, said:
The general idea behind the QA route is to make connections to get you in.
Unfortunately, the general problem with QA is it doesn't allow you to demonstrate any skill beyond testing.
And just as often due to the company hierarchy you won't get to meet the right people either way.
Don't consider picking up a QA job with a CS degree.
Worst case scenario you're still better off working as a programmer in a different field.
It'll be much more beneficial to your CV should you be unable to find a job in the industry directly.
Finally, there's a harsh truth that in some employees will look down on the QA department.
That's not a spot you want to be in when you aspire to move up.
Promit, on 07 February 2012 - 12:09 AM, said:
My posts are my own and don't reflect the opinion of my employer.
#7 Members - Reputation: 146
Posted 07 February 2012 - 08:36 AM
Tom Sloper, on 07 February 2012 - 12:02 AM, said:
Just to expand on that: If they are hiring for an entry level position when you graduate, your chances are as good as the 50 other graduates applying for the same position.
Which is why
Azgur, on 07 February 2012 - 03:17 AM, said:
can't be said enough. When you are fresh out of college you pretty much have to take what you can find.
#8 Members - Reputation: 104
Posted 08 February 2012 - 02:21 PM
Hodgman, on 06 February 2012 - 11:28 PM, said:
2) Probably not. Certificates are good for getting past HR, but being hired depends on demonstrating talent.
3) Do you have any extra-curricular projects that you can show?
Define capable.
Why is a MA not helpful?
Yes, i brought back a derelict club at my Uni. We will finish our first project this month.
#9 Moderators - Reputation: 1710
Posted 08 February 2012 - 04:44 PM
Rudra, on 08 February 2012 - 02:21 PM, said:
I'm not saying it'll hurt you. Just saying it won't necessarily "help." Someone with a Masters degree, and a portfolio that looks no better than a Bachelor's portfolio, doesn't score extra points because of the MA. He kind of looks like someone who is more into school than game development (an academic rather than a hardworking developer). Most hirers will likely think his time would have been better spent building a portfolio.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find.
#10 Members - Reputation: 281
Posted 08 February 2012 - 05:23 PM
Rudra, on 08 February 2012 - 02:21 PM, said:
Do you know exactly where to start (or would you be left with many questions)?
For the things you don't know, would you be able to find the answers yourself?
Are you aware of a decent size list of subjects you don't know but do know where to start digging to find out?
If you answered yes to those questions you're probably capable (or over estimating yourself
My posts are my own and don't reflect the opinion of my employer.
#11 Members - Reputation: 104
Posted 08 February 2012 - 05:53 PM
Azgur, on 08 February 2012 - 05:23 PM, said:
Rudra, on 08 February 2012 - 02:21 PM, said:
Do you know exactly where to start (or would you be left with many questions)?
For the things you don't know, would you be able to find the answers yourself?
Are you aware of a decent size list of subjects you don't know but do know where to start digging to find out?
If you answered yes to those questions you're probably capable (or over estimating yourself
Ah, Dunning-Kruger, we meet again. I second guess my self a good protion of the time.
1,2,3. Yes, i enjoy a challenge. Most of the problems can be solved if i just research into it. Then if i can find an example, i reverse engineer it.
As for 4, i kind of have an idea where to start.


















