Jump to content

  • Log In with Google      Sign In   
  • Create Account


Sphere map


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 Jeason   Members   -  Reputation: 96

Like
0Likes
Like

Posted 07 February 2012 - 02:59 AM

Does Sphere map just need one texture which is generated by taking photo for a reflective sphere positioned at the center of the scene?

If so, the scene behinds the reflective sphere can't be saw in the texture.

Sponsor:

#2 Jeason   Members   -  Reputation: 96

Like
0Likes
Like

Posted 07 February 2012 - 06:47 AM

SOS!

#3 swiftcoder   Senior Moderators   -  Reputation: 9883

Like
0Likes
Like

Posted 07 February 2012 - 11:08 AM

I'm bouncing your thread over to the graphics programming forum, as you will probably get a better answer there.

Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#4 Krypt0n   Crossbones+   -  Reputation: 2526

Like
0Likes
Like

Posted 07 February 2012 - 11:54 AM

If so, the scene behinds the reflective sphere can't be saw in the texture.

it's correct, it's used for cases when you don't need the scene behind the sphere, e.g. image based lighting.

#5 Jeason   Members   -  Reputation: 96

Like
0Likes
Like

Posted 08 February 2012 - 12:03 AM

Thank you!




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS