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Sphere map


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#1   Members   -  Reputation: 96

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Posted 07 February 2012 - 02:59 AM

Does Sphere map just need one texture which is generated by taking photo for a reflective sphere positioned at the center of the scene?

If so, the scene behinds the reflective sphere can't be saw in the texture.

#2   Members   -  Reputation: 96

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Posted 07 February 2012 - 06:47 AM

SOS!

#3   Senior Moderators   -  Reputation: 17609

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Posted 07 February 2012 - 11:08 AM

I'm bouncing your thread over to the graphics programming forum, as you will probably get a better answer there.

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#4   Crossbones+   -  Reputation: 4495

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Posted 07 February 2012 - 11:54 AM

If so, the scene behinds the reflective sphere can't be saw in the texture.

it's correct, it's used for cases when you don't need the scene behind the sphere, e.g. image based lighting.

#5   Members   -  Reputation: 96

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Posted 08 February 2012 - 12:03 AM

Thank you!




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