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Posted 07 February 2012 - 11:40 PM
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Posted 16 February 2012 - 09:44 AM
If you want to deal with variable size pathfinding nodes then perhaps it's worth looking into using Quadtree nodes for pathfinding.
now back to the problem at hand.
See the cliff at the left top the cell covers the top and the wall of the cliff how should I handle that sort of thing besides making smaller cells.
I want the units to go up there if they need to. thanks.