Hi,my friends. I have some experience in engine using,like Ogre etc.And now I want to learn more systemic about terrain,light,shadow and so on.But my question is I really don't understand which book can be systemic and updated current times.I searched but failed,just like terrain filed:maybe the most popular books are <Real-Time 3D Terrain Engines Using C++ and DirectX 9> and <focus on 3d terrain programming>,but they are too old that I'm afraid it's not so practical.
So what's your opinion?
If you can tell me some more like VSD,LOD,animation,PM,post-processing,ray-tracing,etc.Then the best,Thanks!
Thx very much!
--Harry
Help for recommending books about terrain,light,shadow and so on~
Started by Harry Lee, Feb 09 2012 05:35 AM
2 replies to this topic
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#2 Members - Reputation: 767
Posted 10 February 2012 - 04:33 AM
A very,really very, good book about 3d rendering is Real Time Rendering , but it is more an overview over current rendering techniques than a practical book about learning such things. My sugguest is, to get this book , read it and search the internet about techniques you want to know more about. It is really very complete, touching everything you need to know about realtime rendering.
Ashaman
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
#3 Members - Reputation: 105
Posted 10 February 2012 - 05:02 AM
Ashaman73, on 10 February 2012 - 04:33 AM, said:
A very,really very, good book about 3d rendering is Real Time Rendering , but it is more an overview over current rendering techniques than a practical book about learning such things. My sugguest is, to get this book , read it and search the internet about techniques you want to know more about. It is really very complete, touching everything you need to know about realtime rendering.
Yep,I also noticed this book and bought it yesterday.It's a nearly all 5 stars book.
And for animation I bought <Character Animation With Direct3D>,and some more so on.
I'll follow your advise that getting the base from the book and learn more from internet.It's a good way.
Thanks very much.
Harry


















