Crossbones+ - Reputation: 5315
Posted 10 February 2012 - 04:15 AM
There should be lot of resources. Take a look at Jade for example or at Temple of the Roguelike for general infos about development of RLs.
I am looking into making a "rogue-like" game, preferably in python/Java/C++ and it has to run on a mac. I have looked into using the libtcod library but there doesn't seem to be an easy way of compiling with that on a mac.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
Senior Moderators - Reputation: 7846
Posted 10 February 2012 - 11:24 AM
I had it running on my MacBook Air as little as 6 months ago. There are 5+ pre-built Mac options on the downloads page, or with a few Makefile tweaks, you can build it yourself from source.