I am looking into making a "rogue-like" game, preferably in python/Java/C++ and it has to run on a mac. I have looked into using the libtcod library but there doesn't seem to be an easy way of compiling with that on a mac.
Rogue-Like Game Library. Mac
Started by lilrooness, Feb 09 2012 10:16 AM
2 replies to this topic
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#2 Members - Reputation: 767
Posted 10 February 2012 - 04:15 AM
lilrooness, on 09 February 2012 - 10:16 AM, said:
I am looking into making a "rogue-like" game, preferably in python/Java/C++ and it has to run on a mac. I have looked into using the libtcod library but there doesn't seem to be an easy way of compiling with that on a mac.
Ashaman
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
#3 Senior Moderators - Reputation: 1617
Posted 10 February 2012 - 11:24 AM
Doryen/libtcod is generally my goto library for rogue-like development. You've already encountered it - what problems were you having compiling it for Mac?
I had it running on my MacBook Air as little as 6 months ago. There are 5+ pre-built Mac options on the downloads page, or with a few Makefile tweaks, you can build it yourself from source.
I had it running on my MacBook Air as little as 6 months ago. There are 5+ pre-built Mac options on the downloads page, or with a few Makefile tweaks, you can build it yourself from source.
Tristam MacDonald - swiftcoding [new blog post: bidding a freelance contract]


















