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Building Lua under Visual Studio 2010


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#1 Sepiantum   Members   -  Reputation: 102

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Posted 10 February 2012 - 03:50 PM

I've downloaded the Lua source from lua.org and I wish to compile it myself for my own uses. What files do I need to include for the lua dll + library, the lua interpreter, and lua compiler?
Follow and support my game engine (still in very basic development)? Link

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#2 Washu   Senior Moderators   -  Reputation: 4464

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Posted 10 February 2012 - 04:25 PM

A 10 second google on the very topic of your message quickly turns up results.

In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
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#3 Sepiantum   Members   -  Reputation: 102

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Posted 10 February 2012 - 05:43 PM

Alright I got lua, luac, lua52.dll, and the static library compiled and working. I don't know why, but for some reason, my compiled lua is at least half the size of the binaries downloaded from luabinaries. Is it because I'm building as C++ and luabinaries builds as standard C?
Follow and support my game engine (still in very basic development)? Link




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