In a nutshell, i am using Blender 3D to export a cube with an associated UV map for texture three faces.
I have managed to bring up textures on a cube in OpenGL ES for learning how to apply textures.
However the result i get is the following:
- front face of the cube appears transparent
- textures are visible in the back face (inside the cube)
- and faces which are not in the UV map they simply appear black.
Many thanks in advance !
Cheers,
Stéphane
ps. attached screenshot to be more visual







