Fullscreen with directx then use OpenGL
4 replies to this topic
Posted 02 October 2001 - 05:15 AM
Considering that direct X really doesn''t create it''s own window anyway, probably not. Just use win32.
Posted 02 October 2001 - 06:52 AM
Direct X and OpenGL rendering systems don''t get along well with eachother. If you try to create a DirectX window and then create a OpenGL window consider yourself lucky if your system doesn''t blue screen.
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Posted 02 October 2001 - 07:35 AM
Why would you not want to use win32 to change the display mode ... I spend the entire afternoon coding, and now i have this really neat class that perfectly initializes a full screen OpenGL window!! Works great, nothing wrong with it at all !