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Fullscreen with directx then use OpenGL


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#1 Steiner   Members   -  Reputation: 122

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Posted 02 October 2001 - 02:36 AM

Is it possible to create a fullscreen window using direct X(probably direct draw) and use this window with OpenGL?

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 02 October 2001 - 05:15 AM

Considering that direct X really doesn''t create it''s own window anyway, probably not. Just use win32.

#3 Steiner   Members   -  Reputation: 122

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Posted 02 October 2001 - 06:15 AM

Ok, maybe I asked the wrong question.
If I want to use OpenGL in fullscreen mode,
and dont want to use win32 to change the display mode, is there
any way to do it using DirectX?

#4 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 02 October 2001 - 06:52 AM

Direct X and OpenGL rendering systems don''t get along well with eachother. If you try to create a DirectX window and then create a OpenGL window consider yourself lucky if your system doesn''t blue screen.

#5 Ertai   Members   -  Reputation: 122

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Posted 02 October 2001 - 07:35 AM

Why would you not want to use win32 to change the display mode ... I spend the entire afternoon coding, and now i have this really neat class that perfectly initializes a full screen OpenGL window!! Works great, nothing wrong with it at all !




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