Posted 11 February 2012 - 02:18 AM
public static void LoadObjectFileAsync(string filename, Action<Mesh> callback)
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += (object sender, DoWorkEventArgs e) =>
Unfortunately, if I try and do anything useful in the callback method, like update my UI I get a cross-thread operation error.
So I'm not particularly savvy with threading and async operations in C#, but I'm working on a mesh tool for my asset pipeline and would like to handle these things a little more elegantly. Particularly I'd like to maintain a responsive UI at all times and maybe even get some active feedback on what's going on. My first attempt was to make my loading function asynchronous.