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Posted 13 February 2012 - 06:10 PM
Posted 13 February 2012 - 09:22 PM
No, just use a full screen quad or triangle + a pixel shader.
Posted 14 February 2012 - 09:54 AM
Posted 15 February 2012 - 09:31 PM
Yes, what I meant was that you should render a quad if you want to downscale before doing a blur as opposed to using StretchRect.