Members - Reputation: 132
Posted 18 February 2012 - 04:32 PM
3DS is maybe not the most efficient tool anymore for making simple models, but given I have been using it for 12 years I have less of a learning curve (and less time wasted) then with Blender, SoftImage or 3DCoat (all of which I have used and can recommend, even if I'm not proficient at any of them).
For textures I use Photoshop and SSBump Generator for my normal maps.
I rarely do any 2d sprite work, but when I do, I use a scanned hand drawn/colored image and pixelate it in Photoshop.
Crossbones+ - Reputation: 3117
Posted 18 February 2012 - 07:20 PM
That being said, my graphics abilities are not very good...
Members - Reputation: 534
Posted 19 February 2012 - 09:47 PM
I've been working with Blender for 3D models for many years now, and I'm trying to wrap my mind around all the layout changes in 2.5.
I also occasionally use MapZone to generate tessellating textures.