Posted 14 February 2012 - 09:52 AM
Hi I've managed to implement a bounding box using Assimp and opengl by finding the smallest and highest x,y,z position, and these are shown correctly. However, I have attempted to update the boxes by finding all corners and multiplying it by the object's transformation matrix, and then finding the minimum and maximum x, y, z values of these corners. But when I try this I get really small values that are too small to be detected for collisions. I have checked the multiplication of the vector and the matrix but everything seems okay, is there something I'm missing?