#21 Members - Reputation: 99
Posted 16 February 2012 - 01:36 PM
#22 Moderators - Reputation: 1918
Posted 17 February 2012 - 04:10 AM
Can we get a screenshot of your dxdiag window? Something sounds very wrong with your setup.
You could also try doing a system restore to roll back to a time when other 3D games worked.
Steve Macpherson
Senior programmer, Firebrand Games
#24 Moderators - Reputation: 1918
Posted 19 February 2012 - 04:55 PM
Steve Macpherson
Senior programmer, Firebrand Games
#26 Moderators - Reputation: 1918
Posted 20 February 2012 - 01:00 PM
I'm beginning to strongly suspect that this is just a troll thread. In which case it's going to get locked and the OP is going to get warned.
Steve Macpherson
Senior programmer, Firebrand Games
#28 Moderators - Reputation: 1918
Posted 20 February 2012 - 01:25 PM
"Presumably CreateDevice() is failing - is that what your debugger tells you (If you put a breakpoint in the if(FAILED(hRet)) block, is it hit)?"
"What to the debug Direct3D runtimes tell you (Start menu -> DirectX SDK -> Tools -> DirectX Control Panel -> Direct3D9 tab, select "Use Debug Version of Direct3D 9")?"
"What are the values of all those settings? Are you sure you've chosen settings that your graphics card supports?"
"Do you get any debug output at all? And any D3D output at all?"
"Also, what is the value of hRet when CreateDevice() fails (Look at it in the debugger, preferably in hexadecimal view)?"
"Really? I've never seen CreateDevice() return that, it should be something like D3DERR_INVALIDCALL or D3DERR_NOTAVAILABLE."
"Can you give us a screenshot of your dxdiag window?"
"What graphics card do you have?"
2. For someone who's doing a DirectX programming course, you don't seem to know anything about computers (E.g. what Remote Desktop is)
3. You change the subject to something unrelated and obviously incompatible with DirectX before the original issue has been addressed, as if you've become bored with it.
If it's not a troll thread, then I suggest sticking to the original topic, and trying to answer peoples questions as fully as possible.
Steve Macpherson
Senior programmer, Firebrand Games
#30 Senior Moderators - Reputation: 3113
Posted 20 February 2012 - 01:34 PM
http://www.gamedev.net/page/resources/_/technical/general-programming/introduction-to-debugging-r2322yes because i didn't know how to answer most of them which is why i was asking so many questions.
Oh, and if you don't know how to do something, changing the subject doesn't help. ASK.
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
ScapeCode - Blog | SlimDX
#32 Moderators - Reputation: 1918
Posted 20 February 2012 - 02:12 PM
Asking questions is absolutely fine, but in order to answer them, we need to ask you questions too - which we need you to answeryes because i didn't know how to answer most of them which is why i was asking so many questions.
I'd recommend trying to get other apps / games working first, if no D3D games work then there's very little chance that you'll be able to get D3D programming working - and if you're not familiar with D3D, then that won't help at all.but none of this works i need to wipe/restore my laptop, but i can't do that yet
Asking about Ubuntu is also absolutely fine, but you should start a new thread in the appropriate forum (GDNet Lounge seems like the best forum to me).
Steve Macpherson
Senior programmer, Firebrand Games
#34 Moderators - Reputation: 1918
Posted 21 February 2012 - 09:48 AM
Steve Macpherson
Senior programmer, Firebrand Games






