Jump to content



Spaceship Sprites (Feedback)

  • You cannot reply to this topic
2 replies to this topic

#1 Tomer Zix   Members   -  Reputation: 102

Like
0Likes
Like

Posted 15 February 2012 - 08:29 PM

I've made some spaceship sprites. Feedback would be appreciated.

Attached Thumbnails

  • spaceship.png

You can contact me at tomerzix@gmail.com. Please give credit for any sprites you use. Thanks.

Ad:

#2 jbadams   Staff   -  Reputation: 2081

Like
0Likes
Like

Posted 16 February 2012 - 12:38 AM

They're more interesting than the ones you posted in your other recent topic, but I think they could still use some more work.

You've added more detail than the originals, but I think they could still use more; have you tried using reference images to get ideas for other bits and pieces or little details you could add to create a more interesting image? Have a look at all the little details on the images in this topic or do a Google image search for other air planes or space ships to get ideas from. You could add little exhaust points, weapon mounts, access panels, insignia, or any number of small details.

Again, looking at our reference images from that other topic, you can see that the images have more shape to them, whilst yours seem very flat -- you can achieve this by learning to apply shading to your images.


Big improvement over the previous iteration -- looking forward to seeing what you can do next!


I hope you find these suggestions helpful! Posted Image
- Jason Adams.

Why you shouldn't use Dev-C++ | Asking Better Questions
Royalty Free Music & SFX from AudioJungle | Free Sprites from SpriteLib
Store and sync your files online and across computers with Dropbox -- 2GB of online storage for free.


#3 menyo   Members   -  Reputation: 133

Like
0Likes
Like

Posted 17 February 2012 - 01:25 PM

The thing that bothers me the most is that the hull is just one piece. Try to add some detail as to where the cockpit is and where the wings are. The scifi pattern image over it makes no real sense and should probably be avoided at this scale. try to shade it a little.

Try to indent 1 pixel behind the cockpit and/or make a curving shade behind it to make it look like it's further away from the camera. Same goes for the wings. Try to avoid pillow shading but pick a light source and go from there. Also avoid using to dark colors, and when creating a darker color increase saturation while creating lighter colors decrease saturation. For real pro tips, and if your luck some draw overs, go to wayofthepixel.net.

Current Project: TechnoFlux read all about it on my

DEV BLOG







We are working on generating results for this topic
PARTNERS