3D Graphics. Mojang Escape Style in Java

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7 comments, last by Wilson Seoane Liberata 12 years, 2 months ago
Hi allz, i have seen the stream of Notch from Escape. I've seen another videos from other guys doing "same" things to make a game from scratch, so here is my question... is there any tutorial who explain the hole code??? Because when i was seeing this guys programming i was like... oh god, really fantastic, but.. WTF are they doing?

So, is there any tutorial to make something like a 3D space... how can i create a sword using Paint.net and import it to eclipse, etc etc.

Sorry for english... I'm spanish. Hope u understand this. Thx for reading. Cya.
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I don't know what they use, so sorry about that, but if there is of any help, here is an open source, java engine: http://jmonkeyengine.com/
Thx for your help. Another question, and now where i can know how functions I have to use? Maybe this question sounds so noob xD but I dont know how to ask it.
I really like to know how to make a robust engine.
What I have sent you is a link to an existing engine, already done. What exactly do you need?

Do you want to make a game using java? If so, do you want to make a game engine in java, or you just want to use an existing engine that is made in java? Or you just want to use an existing engine that has a java interface?
Don't start with an engine it will fail to do what you want if it even gets completed, just start simple and learn programming step by step. While we are friendly, google is your best friend as usual. You would pretty much need to know the basics of Java (or any language) to do something with it on your own. So start off googling basic Java tutorials.

You will learn how functions work and eventually how you could use it for your own program. As your last question, google is again your best friend. If you need to know how to use a function like an array you should google "array java" and you wil end up with lots of code using arrays in many different ways. Once you have the basics you can look into a simple game like pong. And start on a slightly harder game step by step so you learn new things and better ways how to go around solving the problems you encounter.

I don't know how well the intelisense of eclips is but i guess it should be up to par with other software like visual studio. Intelisense finishes your code and let's you know what parameterrs a method excepts and in what form. This let's you know how to use basic functions and methods. But if your new this can be hard to read, i ensure you if you lookup the documentation often and google like above you will get the hang of it. Programming gets easer and easier once you know how to read this intelisense and errors saying theres some error at some line.

If you want to skip this part (i ensure you that you will fail, but thats a learning experience too :D) i found this tutorial for you: http://java.sun.com/developer/onlineTraining/java3d/. But if you just going to copy paste or simply rewrite without knowing what stuff does will not get you very far.

Good luck!


Do you want to make a game using java? If so, do you want to make a game engine in java, or you just want to use an existing engine that is made in java? Or you just want to use an existing engine that has a java interface?


I want to make a engine , from scratch.


If you want to skip this part (i ensure you that you will fail, but thats a learning experience too :D) i found this tutorial for you: http://java.sun.com/...raining/java3d/. But if you just going to copy paste or simply rewrite without knowing what stuff does will not get you very far.


Thx for the info! im gonna do this.
There isn't really a great universal definition of a game engine, but most people think of it as a general code structure that can be reused, etc. It's quite common for new game programmers to want to make "an engine from scratch", but the simple answer that most people give is that you shouldn't. You should just learn/practice a programming language, then just focus on actually making a game. You can then take code from that game and reuse it to make your next games more quickly.

"Make games, not engines."

Good luck, and get programming!

There isn't really a great universal definition of a game engine, but most people think of it as a general code structure that can be reused, etc. It's quite common for new game programmers to want to make "an engine from scratch", but the simple answer that most people give is that you shouldn't. You should just learn/practice a programming language, then just focus on actually making a game. You can then take code from that game and reuse it to make your next games more quickly.

"Make games, not engines."

Good luck, and get programming!


Thx and good luck u too!
In the past, i made that.

And yes, i understand everything but I was like : and WHY I'm doing this? jaja

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