Start-up Game Design Company looking to spread the word.
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Posted 17 February 2012 - 08:59 PM
Members - Reputation: 295
Posted 17 February 2012 - 10:10 PM
At most, for an iPhone project, you should only need $99, and that's after you actually have a product to ship! Instead of Visual Studio Pro, use Visual Studio Express; instead a buying a Mac, visit your local community college or university and see if there are any available. By the way, if you are developing iPhone games, you can use XCode, a free Mac IDE.
If you want to "sway people" to your side, then a better plan of action is a necessity.
"When men are most sure and arrogant they are commonly most mistaken, giving views to passion without that proper deliberation which alone can secure them from the grossest absurdities." - David Hume
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Posted 17 February 2012 - 10:28 PM
I don't recommend starting a company before even making a game, but I'm sure you'll learn a lot that way.
My recommendation is to make games, not companies. Until you've got a business plan.
jniblick, what you need more than anything is a Business Plan. (If you're starting a Company.) Figure out how or where you will sell your games, and how you will market them. Then figure out what games you'll make, and how much you'll be spending to make the games. Work out all the Business stuff on paper first. (If you're starting a Company.) Note that I say "games," not "game." One game is not a business.
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
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Posted 21 February 2012 - 10:19 AM
By far the biggest costs (AFAICT) for game development would be covering your and others' salaries until the game is done. If you're doing this in your spare time, then don't worry about money - just get started coding. Free tools like Visual Studio Express are great. Work on whichever development platform you have or can afford. If you can afford an IPhone, you can't be *that* strapped for cash when it comes to basic tools