
Using XNA 4.
I'm rendering a bunch of overlapping sprites to the screen based on a calculated layerDepth.
Any sprites that might conceal the player I draw with a transparent color in the draw function.
Is there a way to prevent visible overlapping edges in this scenario? (See corner block sides "doubling up" against the other transparent pieces)
Basically, I'd like the three partially-transparent walls to look like one object, without seeing the sides of the walls that you wouldn't normally see, if they were fully opaque.






