RocketHub or KickStarter?
#1 Members - Reputation: 100
Posted 18 February 2012 - 11:47 AM
My small game studio is about to publish it's first game (in few months) and me and my couleges are wondering which fundraising community to use. Does anyone have any expirience (positive or negative)?Should we use both and make smaller campaign goal's or pick one???
#2 Moderators - Reputation: 4838
Posted 18 February 2012 - 02:09 PM
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#4 Moderators - Reputation: 4838
Posted 18 February 2012 - 09:14 PM
I think, premium accounts are the best idea. Not everyone has account in bank, but a lot of people uses a mobile phones.
If I got what means "fundraising community".
No. You misunderstand. He's not talking about monetizing a finished product - he's talking about raising funds to develop or publish or market a game,or to start a company.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#5 Members - Reputation: 102
Posted 18 February 2012 - 09:24 PM
I think, premium accounts are the best idea. Not everyone has account in bank, but a lot of people uses a mobile phones.
If I got what means "fundraising community".
No. You misunderstand. He's not talking about monetizing a finished product - he's talking about raising funds to develop or publish or market a game,or to start a company.
So, I am right.
They can create a "premium zone" for sells tutorials, "small things", access for something etc.
Also, advertisements, but the "premium zone" is the best idea, I think.
#6 Moderators - Reputation: 7730
Posted 18 February 2012 - 11:54 PM
Based on your profile information and posting history it looks like English is probably not your best language. Hopefully this will help:So, I am right.
They can create a "premium zone" for sells tutorials, "small things", access for something etc.
Also, advertisements, but the "premium zone" is the best idea, I think.
He does not have a product that can be sold yet.
He needs money before he can begin.
He cannot sell anything yet because it does not exist.
There is no way to sell access advertisements, or to put any products or a 'premium zone', because those things cannot exist until much later. This must be done first.
Exactly how he gets that money is up to a business plan. A solid business plan is a prerequisite before getting funding through any reputable fundraising agency.
#8 Moderators - Reputation: 4838
Posted 19 February 2012 - 11:09 AM
You don't have to write about my English
In this case, it was justified. You were clearly misunderstanding the OP's question (even after an explanation). Let's keep this conversation focused on the OP's question, not language.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#9 Members - Reputation: 229
Posted 21 February 2012 - 12:28 AM
Email: kevin.reilly.law@gmail.com
Twitter: kreilly77
#10 Members - Reputation: 569
Posted 22 February 2012 - 08:32 AM
OP: I think this is a business decision that you need to make after evaluating similar projects on both sites and following their success rate (or lack thereof). Kickstarter had a big hit with the Double Find campaign, but the bigger question is why do you need funds if you are close to publishing on your own? Do you have a specific plan on how to use the funds or is this just to create buzz?
There are plenty of overhead costs besides development. Advertising, lawyers and accountants.
I think Kickstarter would be a better bet if you're only going with one, but that's only because it seems to be more popular than RocketHub - even before the recent Double Fine stuff.
#11 Members - Reputation: 2750
Posted 22 February 2012 - 10:53 AM
Have a listen to this podcast if you haven't already. They interview two small, indie developers who have run successful kickstarter campaigns in support of their games.
#13 Members - Reputation: 179
Posted 28 March 2012 - 09:06 PM
Right now, our team really only has the means to push the project locally. We are handing out flyers at local magazines and newspapers, school and work, anyplace we can think of really. I'm not sure how it's gonna turn out, but your welcome to follow our progress. Perhaps it will help you design a good business plan, or, in a worst case, know one more way that doesn't work:)
Good luck with your fundraiser
ps. links to the project are in my sig.
#14 Members - Reputation: 100
Posted 29 March 2012 - 02:32 AM






