never ever step on your modem (my lesson for today ><)
Well 3 hours of sleep and 1 broken modem later I get around to re-editing this post into the reply I promised. I am going to step away from the element of game design completely in this post and just concentrate on the writing. To be blunt you need to define your examples with more detail in the posting. As an idea you have a premise but then you leave me with asking questions like the following:
A kingdom is under attack by a rouge army led by a military leader of a particular race. Once the game is complete and the kingdom is saved, people become extremely prejudiced and distrusting of that particular race in a game set several hundred years in the future.
- Why was the kingdom attacked?
- Was this rogue army an internal civil rebellion, a neighbouring country, a horde?
- You mention “a particular race”. Is this a species differentiation, a differentiation in colour or a different culture?
- Why was the kingdom attacked; a land grab, resources, simply in the way or diplomatic mishap?
Okay so the kingdom is saved and several hundred years later the next game has as its premise “the inhabitant of this kingdom don’t trust and are racist to the descendants of an army that invaded them several hundred years ago and lost”.
If I take what you say and then try to develop a basic plotline it might go something like this: The horde of eastern savages led by the evil warlord (insert appropriately barbaric name) invaded the sweet, gentle kingdom of (insert appropriately bucolic name). The level of barbarity was unlike anything imaginable. Wells were poisoned, fields were salted, livestock slaughtered, villages were sacked and depravities placed upon the innocent inhabitants of the kingdom. Wherever they passed nothing would grow for generations. After an incredibly desperate and last minute defence bought about by one brilliant mind the kingdom was saved and the horde was shattered. Time passed and the remnants of the horde broke into small groups. Maintaining their nomadic ways, they in their quaint caravans became travellers of the road never staying at any village long (think gypsies -a reviled, second-class citizen).
Now by no means do I expect this in any way to match what is in your mind and the ideas you are having. What I am endeavouring to do is provide you with one form of a theme which provides enough detail that a person can start creating elements for a game design around, whilst keeping in line with the minimal information you have imparted. Note that I am not trying to creatively write a theme but rather define a structured idea. This is what I meant earlier by you need to develop your idea more or if you have – present them in your posts. You have the ideas now give me more
Am going to have a rather length reply to your last post there Mrecks but given it 5.42am in my world will re-edit it into this in about 12 hours. Also: rogue not rouge