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2D engine for Kongregate?

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#1 LoreHunter   Members   -  Reputation: 99

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Posted 21 February 2012 - 02:20 AM

I am looking for free, open source, 2D engine that I can make games with for http://www.kongregate.com/ without coding.
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#2 meeshoo   Members   -  Reputation: 221

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Posted 21 February 2012 - 06:31 AM

So you are looking for an authoring tool? I'm afraid I don't know any, but if it is of any help, coding in action script is not that hard to learn. I don't know actually any tool at all that you could get away with without any kind of scripting. There might be, but then I guess they would be very limited in what games you could do with those.

#3 NickGomes   Members   -  Reputation: 112

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Posted 21 February 2012 - 09:25 AM

I'm not sure if Kongregate allows submission of HTML 5 games but if they do then you can make games with Construct 2 or GameMaker. Construct 2 is a little less flexible but easier to learn where as GameMaker is more powerful but you need to learn its scripting language to take full advantage of it. If the site does not allow HTML5 games then your going to need to learn Actionscript 3 and create games with Adobe Flash.

#4 meeshoo   Members   -  Reputation: 221

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Posted 21 February 2012 - 11:52 AM

Kongregate also accepts Unity, but that also requires some scripting, at least Unity Script (based on java script).

#5 LoreHunter   Members   -  Reputation: 99

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Posted 22 February 2012 - 05:58 AM

View PostNickGomes, on 21 February 2012 - 09:25 AM, said:

I'm not sure if Kongregate allows submission of HTML 5 games but if they do then you can make games with Construct 2 or GameMaker. Construct 2 is a little less flexible but easier to learn where as GameMaker is more powerful but you need to learn its scripting language to take full advantage of it. If the site does not allow HTML5 games then your going to need to learn Actionscript 3 and create games with Adobe Flash.

both of them are very unflexsible. maybe I should try stencyl?
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#6 meeshoo   Members   -  Reputation: 221

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Posted 22 February 2012 - 06:30 AM

Stencyl also has some scripting, I think it is action script. But how do you know they are not flexible enough for your game if you haven't tested them first?

#7 LoreHunter   Members   -  Reputation: 99

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Posted 23 February 2012 - 08:22 AM

View Postmeeshoo, on 22 February 2012 - 06:30 AM, said:

Stencyl also has some scripting, I think it is action script. But how do you know they are not flexible enough for your game if you haven't tested them first?

stencyl has visual scripting, as far as I see. 2.0 version will be based on events. and I saw their features and how they work. just not the right thing for me.
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#8 meeshoo   Members   -  Reputation: 221

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Posted 23 February 2012 - 08:28 AM

Is there any particular reason why you want to stay away from scripting? I mean it is not like you would work in C and have to manage memory or something, learning a script language can be pretty easy and will give you many benefits in the long run. Visual scripting could be Ok for simple things, but you will never be able to do a complex game without programming, because games are software that manipulate data first and foremost, with the particular aspect that the data are usually 3d models, pictures and audio samples. You cannot develop software without programming.

#9 LoreHunter   Members   -  Reputation: 99

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Posted 23 February 2012 - 02:48 PM

View Postmeeshoo, on 23 February 2012 - 08:28 AM, said:

Is there any particular reason why you want to stay away from scripting? I mean it is not like you would work in C and have to manage memory or something, learning a script language can be pretty easy and will give you many benefits in the long run. Visual scripting could be Ok for simple things, but you will never be able to do a complex game without programming, because games are software that manipulate data first and foremost, with the particular aspect that the data are usually 3d models, pictures and audio samples. You cannot develop software without programming.

stencyl looks flexible enough for games I want to make. I also want to make games fast, without looking in dozens of lines of codes to find a mistake I made. I already tried scripting and it did not went well. yu do not need any scripting to make 2d games. I want to focus on quality of graphics and gameplay.
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#10 meeshoo   Members   -  Reputation: 221

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Posted 23 February 2012 - 04:15 PM

Indeed you are right. If you know exactly what games you want to make and what you would need for such game types (and make over 250$ which is your initial spending with iOS dev account + stencyl subscription per year) it might work. Let us know about your progress.

#11 lmbarns   Members   -  Reputation: 129

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Posted 23 February 2012 - 06:59 PM

Never used this product but I've seen it mentioned in a couple communities, allegedly it doesn't require much coding http://cookbook.game...rials/1/parts/1

I like html5 with javascript for 2d or Unity with c# for 3d but both of those require coding.

I got my old android phone to load a 50,000 tile (64x64 pixel tiles), generated map with html5 but it only had 4 fps, on PC i can generate a 250,000 tile map while still maintaining 140-250 fps depending on the size of the canvas, despite all the negativity about html5 performance. Google's V8 engine converts javascript to machine code at run-time making it very fast, they created a plugin to run V8 in IE giving you HTML5 capabilities in IE6 onwards if you can get users to install the plugin "chrome frame". They're working on versions for the other browsers as well. I'd say it will only get better in the future...

Lots of engines allow html5 development, kongregate does allow html5 games. It may be a good path to get started http://www.kongregate.com/html5-games

#12 vladimirsan   Members   -  Reputation: 124

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Posted 23 February 2012 - 07:43 PM

I'm using as3 and flashpunk. I feel that flashpunk does almost all of the stuff and that I just have to focus on graphics and gameplay...well that is just how I feel but I still think that you should try again AS3 with flashpunk (maybe using flashdevelop)
Check out my blog: vladimirsan.com

#13 LoreHunter   Members   -  Reputation: 99

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Posted 24 February 2012 - 07:48 AM

View Postlmbarns, on 23 February 2012 - 06:59 PM, said:

Never used this product but I've seen it mentioned in a couple communities, allegedly it doesn't require much coding http://cookbook.game...rials/1/parts/1

I like html5 with javascript for 2d or Unity with c# for 3d but both of those require coding.

I got my old android phone to load a 50,000 tile (64x64 pixel tiles), generated map with html5 but it only had 4 fps, on PC i can generate a 250,000 tile map while still maintaining 140-250 fps depending on the size of the canvas, despite all the negativity about html5 performance. Google's V8 engine converts javascript to machine code at run-time making it very fast, they created a plugin to run V8 in IE giving you HTML5 capabilities in IE6 onwards if you can get users to install the plugin "chrome frame". They're working on versions for the other browsers as well. I'd say it will only get better in the future...

Lots of engines allow html5 development, kongregate does allow html5 games. It may be a good path to get started http://www.kongregate.com/html5-games

Game salad only works on Mac.

View Postvladimirsan, on 23 February 2012 - 07:43 PM, said:

I'm using as3 and flashpunk. I feel that flashpunk does almost all of the stuff and that I just have to focus on graphics and gameplay...well that is just how I feel but I still think that you should try again AS3 with flashpunk (maybe using flashdevelop)

I really prefer no scripting. :)

View Postmeeshoo, on 23 February 2012 - 04:15 PM, said:

Indeed you are right. If you know exactly what games you want to make and what you would need for such game types (and make over 250$ which is your initial spending with iOS dev account + stencyl subscription per year) it might work. Let us know about your progress.

You do not have to pay stencyl to publish games on the web (PC) . I will move on other platforms later.
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