2D engine for Kongregate?
#2 Members - Reputation: 221
Posted 21 February 2012 - 06:31 AM
#3 Members - Reputation: 112
Posted 21 February 2012 - 09:25 AM
#5 Members - Reputation: 99
Posted 22 February 2012 - 05:58 AM
NickGomes, on 21 February 2012 - 09:25 AM, said:
both of them are very unflexsible. maybe I should try stencyl?
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#7 Members - Reputation: 99
Posted 23 February 2012 - 08:22 AM
meeshoo, on 22 February 2012 - 06:30 AM, said:
stencyl has visual scripting, as far as I see. 2.0 version will be based on events. and I saw their features and how they work. just not the right thing for me.
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#8 Members - Reputation: 221
Posted 23 February 2012 - 08:28 AM
#9 Members - Reputation: 99
Posted 23 February 2012 - 02:48 PM
meeshoo, on 23 February 2012 - 08:28 AM, said:
stencyl looks flexible enough for games I want to make. I also want to make games fast, without looking in dozens of lines of codes to find a mistake I made. I already tried scripting and it did not went well. yu do not need any scripting to make 2d games. I want to focus on quality of graphics and gameplay.
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#10 Members - Reputation: 221
Posted 23 February 2012 - 04:15 PM
#11 Members - Reputation: 129
Posted 23 February 2012 - 06:59 PM
I like html5 with javascript for 2d or Unity with c# for 3d but both of those require coding.
I got my old android phone to load a 50,000 tile (64x64 pixel tiles), generated map with html5 but it only had 4 fps, on PC i can generate a 250,000 tile map while still maintaining 140-250 fps depending on the size of the canvas, despite all the negativity about html5 performance. Google's V8 engine converts javascript to machine code at run-time making it very fast, they created a plugin to run V8 in IE giving you HTML5 capabilities in IE6 onwards if you can get users to install the plugin "chrome frame". They're working on versions for the other browsers as well. I'd say it will only get better in the future...
Lots of engines allow html5 development, kongregate does allow html5 games. It may be a good path to get started http://www.kongregate.com/html5-games
#12 Members - Reputation: 124
Posted 23 February 2012 - 07:43 PM
#13 Members - Reputation: 99
Posted 24 February 2012 - 07:48 AM
lmbarns, on 23 February 2012 - 06:59 PM, said:
I like html5 with javascript for 2d or Unity with c# for 3d but both of those require coding.
I got my old android phone to load a 50,000 tile (64x64 pixel tiles), generated map with html5 but it only had 4 fps, on PC i can generate a 250,000 tile map while still maintaining 140-250 fps depending on the size of the canvas, despite all the negativity about html5 performance. Google's V8 engine converts javascript to machine code at run-time making it very fast, they created a plugin to run V8 in IE giving you HTML5 capabilities in IE6 onwards if you can get users to install the plugin "chrome frame". They're working on versions for the other browsers as well. I'd say it will only get better in the future...
Lots of engines allow html5 development, kongregate does allow html5 games. It may be a good path to get started http://www.kongregate.com/html5-games
Game salad only works on Mac.
vladimirsan, on 23 February 2012 - 07:43 PM, said:
I really prefer no scripting.
meeshoo, on 23 February 2012 - 04:15 PM, said:
You do not have to pay stencyl to publish games on the web (PC) . I will move on other platforms later.
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