Hi I am a 3D animation student and was wondering what is important when it comes to modelling 3D environments for games. I know low poly modelling is very important, is there work for me out there solely as a modeller if my texturing skills arent very good?
For a professional 3D artist texturing is pretty much a required skill. But there should be some projects that look for pure modellers, if you are able to unwrap your models correctly then it opens even more spots. But to find a freelance paid job without texturing skills will be hard.
Best advice i can give you is practise as hard as you did on your modelling skills and you will be as good with texturing as with modelling.