I'm starting work on a leaderboard and achievement system for my iOS game, and one thing all the documentation suggests is to save leaderboard/achievement data locally in case submitting it to the Game Center fails, and then the next time the game is able to connect it can send the leaderboard/achievement data at that point, so the user doesn't lose any data.
OK, but how do I store the data? Is NSUserDefaults good enough? Is there a better/more secure way to store the data?
Storing achievement/leaderboard data in iOS
Started by BradDaBug, Feb 21 2012 05:13 PM
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