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Deferred Particles

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#1 Xryme   Members   -  Reputation: 100

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Posted 22 February 2012 - 05:42 PM

I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles".

They reference this paper: unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf

but this link no longer works!


Does anyone know this paper, title, details, similar resources and where I could find it?

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#2 txz01   Members   -  Reputation: 100

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Posted 23 February 2012 - 04:39 AM

Hi,

Here it is :

https://rapidshare.c...g_entry73_1.pdf

#3 Xryme   Members   -  Reputation: 100

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Posted 23 February 2012 - 09:33 AM

Thanks!
This helps a lot.

#4 Tordin   Members   -  Reputation: 138

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Posted 28 February 2012 - 04:43 AM

i think just searching defferd rendering would give you the same info :P
defferd rendering all work the same way.
"There will be major features. none to be thought of yet"






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