Jump to content



Shader Middleware?

  • You cannot reply to this topic
1 reply to this topic

#1 xerzi   Members   -  Reputation: 102

Like
0Likes
Like

Posted 22 February 2012 - 09:11 PM

I know there is middleware, such as havok, which can be used to implement physics in a game engine. I was wondering if there was middleware just for rendering? I know there is Saber3d engine, which isn't free but I've looked at some of the file structures and it seems to provide a very dynamic interface for use in terms of rendering.

Ad:

#2 Servant of the Lord   Marketplace Seller   -  Reputation: 1413

Like
1Likes
Like

Posted 22 February 2012 - 11:44 PM

I think Ogre3D may be what you are looking for (are you using C++?). People typically call it a "Rendering engine" or a "Graphics engine" to avoid confusion with middleware that helps you design, debug, or create shaders, as opposed to middleware that uses shaders to render.
All glory be to the Man at the right hand...
On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.







We are working on generating results for this topic
PARTNERS