Which memory pool does the new mesh resides, POOL_MANAGED or POOL_DEFAULT?
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#3 Members - Reputation: 333
Posted 25 February 2012 - 01:18 AM
D3DXMESH_MANAGED means D3DPOOL_MANAGED for vertex and index buffer of the mesh. Like this one, D3DXMESH_WRITEONLY means D3DUSAGE_WRITEONLY for both vertex and index bufferof the mesh.
So, you can check DX docs for D3DUSAGE and D3DPOOL. Docs say about D3DUSAGE_WRITEONLY: "Buffers created with D3DPOOL_DEFAULT that do not specify D3DUSAGE_WRITEONLY might suffer a severe performance penalty."
So, you can check DX docs for D3DUSAGE and D3DPOOL. Docs say about D3DUSAGE_WRITEONLY: "Buffers created with D3DPOOL_DEFAULT that do not specify D3DUSAGE_WRITEONLY might suffer a severe performance penalty."
There's no "hard", and "the impossible" takes just a little time.
#4 Members - Reputation: 96
Posted 27 February 2012 - 01:58 AM
Thank you, TomKQT and programci_84.
I know how to specify memory pool. But don't know if not specify memory pool, just giving only D3DUSAGE_WRITEONLY, which memory pool it resides.
I had found the sentence---"Buffers created with D3DPOOL_DEFAULT that do not specify D3DUSAGE_WRITEONLY might suffer a severe performance penalty.".
But I don't understand it well, does it mean if specify D3DUSAGE_WRITEONLY, the memory pool is D3DPOOL_DEFAULT?
maybe that's it meaning.
I know how to specify memory pool. But don't know if not specify memory pool, just giving only D3DUSAGE_WRITEONLY, which memory pool it resides.
I had found the sentence---"Buffers created with D3DPOOL_DEFAULT that do not specify D3DUSAGE_WRITEONLY might suffer a severe performance penalty.".
But I don't understand it well, does it mean if specify D3DUSAGE_WRITEONLY, the memory pool is D3DPOOL_DEFAULT?
maybe that's it meaning.
#5 Members - Reputation: 333
Posted 27 February 2012 - 04:33 AM
You've 2 memory pool parameters for D3DX Mesh functions: D3DXMESH_MANAGED and D3DXMESH_SYSTEMMEM. If you don't specify one of'em, the function will choose D3DPOOL_DEFAULT for both vertex and index buffer of the mesh. So, if you specify only D3DXMESH_WRITEONLY, buffers will reside default memory pool.I know how to specify memory pool. But don't know if not specify memory pool, just giving only D3DUSAGE_WRITEONLY, which memory pool it resides.
As far as I understand, the sentence says: "Unless you specify D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT is a bad choice for memory pool. i.e. D3DPOOL_DEFAULT works well with only D3DUSAGE_WRITEONLY".I had found the sentence---"Buffers created with D3DPOOL_DEFAULT that do not specify D3DUSAGE_WRITEONLY might suffer a severe performance penalty.".
But I don't understand it well, does it mean if specify D3DUSAGE_WRITEONLY, the memory pool is D3DPOOL_DEFAULT?
maybe that's it meaning.
hth.
-R
There's no "hard", and "the impossible" takes just a little time.






