Quasi MMO and cheating

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14 comments, last by Butabee 12 years, 1 month ago
Well, I plan on selling the game/accounts and only allowing each account to run one server. I don't want to charge players to actually run their own server, although a guess I could since it will also take up resources on the central server. Like maybe subscribed accounts can run their own server, but free accounts can only play on other players servers. I'd like to prevent every player that buys the game from running their own server since the central server will only have so much power for every player server.

Not sure exactly how I'm gonna do it yet, maybe I'll charge per day or something for a player ran server.

How much do you think I should charge for it?
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You said the player data is stored on a central master server. How would it be to make a report-system like tickets in wow for hackers etc. and then check those people, if it´s possible to have this amount of money/equip etc in this time. Its not the best approach but if you want to allow private servers you cannot control everything.
If you charge for accounts, and one account can run only one server, and players have to go through your central server to find other servers, then that's sufficient. No need to charge for running a server specifically.
enum Bool { True, False, FileNotFound };
I thought of a new way to mine valuable materials today... instead of generating them randomly per ore hit, I would instead generate gold spawn chunks randomly for a player ran server, but the locations would only be kept on the central server. So if a player was mining at the same location as one of these gold spheres, then they'd get some gold, until there was no more in the spawn.

Since the locations are kept on the central server, and neither the client or the player server knows anything about them, players can't use any sort of cheat to track them either.
Sounds like a good way of enforcing rules on the server!
enum Bool { True, False, FileNotFound };

Sounds like a good way of enforcing rules on the server!


YES! I'm doing something right!

Thanks :P

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